PS1 PSX Gun Pack
A downloadable asset pack
Buy Now15.00€ EUR or more
Description:
A pack of 20 Firearms + 17 Accesories in a Low Poly Retro style.
Note: All firearms are separated in Full, Body and Mag (if possible).
Theres 60 items in total.
Content:
Pistols:
- Colt
- Revolver
- Eagle
- Magnum
- Mauser
Shotguns:
- Sawed Off
- Break Action
- Pump Action
- Lever Action
- Combat Shotgun
Rifles:
- AK
- AR
- Sniper
- Hunting Rifle
SMGs:
- Thompson (2 Variants)
- MP5
- UZI
- FNP90
Special:
- RPG
- Grenade Launcher
Accesories:
- Ammo:
- Ammo Case
- Ammo Box
- 9mm (Pistol)
- Magnum
- Shell (Shotgun)
- Rifle
- SMG
- Missile (RPG)
- Grenade Launcher
- Ammo Stickers:
- Small
- Rifle
- Shell
- Heavy
- Grenade
- Sights:
- Default Sight
- Sniper Sight
- Silencer
- Sniper Stand
Purchase
Buy Now15.00€ EUR or more
In order to download this asset pack you must purchase it at or above the minimum price of 15.00€ EUR. You will get access to the following files:
Retro Gun Pack by CrimsongCat.zip 2.9 MB
Download demo
Download
[DEMO] Retro Gun Pack by CrimsongCat.zip 210 kB
Comments
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Can these be used in commercial projects? I really like the look of these.
For sure, you can use the original or modified version as long as you give the proper credit
Hey, these all look pretty cool.
I'm wondering if you could help with the proper node setup for the textures in blender (assuming you use it). I'm having trouble applying the alpha properly.
Sure!
This is how i have it:
If you want the PSX look use the Closest Interpolation on the Diffuse, if you want a N64 look, use the default (i think is linear) Alpha must have Closest in both cases.
I didnt tested the linear interpolation, so maybe it could have some pixel errors.
I don’t think this work in unreal engine
That image is for blender.
For unreal you have to open the texture and set the filtering to nearest
That doesnt make the black boxes around trigger transparent.
I figured it out. I had to, add alpha channel and remove manually, then convert It into a png in gimp. I also had flip a few normals in blender and change material node set up a bit. The Alpha texture should be a png to work in unreal. just a heads up, I love the models!
I´ve been trying to fix this cause in previous packs B&W Jpeg images worked, but I dont know why now it doesnt.
This image is from the Cabin in the Woods pack, and as you can see, its working with a B&W texture, but if I duplicate the material and replace the image with the one from this pack it doesnt.
Anyways, glad to hear you found a way to fix it and thanks for the kind words!
That's not a Glock. That's a Colt M1911
Sorry, im not an expert.
I did some research and tried to choose the most flexible options for this pack. I will change it on the page tho.