PS1 PSX Old Interior Pack
A downloadable asset pack for Windows
Download NowName your own price
Description:
+50 Retro/PS1 style Interior themed assets FULLY OPTIMIZED FOR GAMES!
Content:
Modular Assets:
- Walls
- Door Frames
- Doors
- Windows
- Floors
- Stairs
Furniture:
- Wardrobes
- Drawers
- Coat Rack
- Chairs
- Tables
- Desk
- Fireplace
- Lamps
- Shelves
Kitchen:
- Cabinets
- Frisge
- Sink
- Microwave
- Oven
- Worktops
Bathroom:
- Mirror
- SInk
- Tap
- Bathhub
Toilet
Other Props:
- Phone
- TV
- Piano
- Case
- Coal Stove
- Chandeliere
- Candle
- Books
More info
This is an extended asset pack from the one I used in my game LIMINAL DREAMS, check it if you want to see how much you can achieve with this pack.
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | CrimsongCat |
Tags | 3D, Creepy, Low-poly, PSX (PlayStation), Retro |
Asset license | Creative Commons Attribution v4.0 International |
Download
Download NowName your own price
Click download now to get access to the following files:
PSX OLD INTERIOR PACK DEMO.zip 203 MB
Old House Interior Pack.zip 2.8 MB
if you pay 15.00€ EUR or more
Comments
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nice reference
What license?
Hi there! Have you tested the pack in Unreal? When I switched from Unity I assumed importing packages wouldn't have been an issue but Unreal is pretty picky with naming, pivots, and sometimes face continuity :/
Wouldn't mind paying extra if it imported with less effort
I'd be willing to buy this asset pack, but before I spend 15 EU on it I'd like to see it listed as Creative Commons like your previous pack here:
https://crimsongcat.itch.io/psx-cabin-in-the-woods-pack
The CC license is very important for my use case (I want my game included in linux repos)
Sry i forgor, now it is
Great bundle, but I have a little problem importing it to blender. Textures are not set for materials, so I need to set them manually.
Try this:
File > External Data > Find missing files
Doesn't work.
I had the same problem. The solution is to add the texture manually in blender (add the texture and connect it to the material) and export with the desired format.
Doing this manyally for every object is not really comfortable. It would help a lot if the zip also includes the .blender files so we could export it to the format we need.